AI Insights · Timothy · January 2022
Top 5 Gacha Games on Android in Europe Q4 2021
Discover the performance trends of the top 5 Gacha games on the Android platform in Europe during Q4 2021, including metrics on weekly downloads, revenue, and active users.
The fourth quarter of 2021 proved to be an eventful period for the top Gacha games on Android in Europe. Here is a detailed look at the performance metrics for the top 5 applications in this category, based on data from Sensor Tower.
8 Ball Pool
Throughout Q4 2021, 8 Ball Pool saw consistent growth in both revenue and user engagement. Weekly revenue peaked at about $365K in the final week of December, showing a steady increase from $204K in the first week of October. Downloads followed a similar trend, reaching 328K in the last week of December. Active users rose from approximately 1.6M at the end of September to around 2.4M by the end of December.
Head Ball 2 - Online Soccer
Head Ball 2 - Online Soccer exhibited a varied performance in Q4 2021. Weekly revenue reached its highest point at $127K in late October, before fluctuating and settling around $81K by the end of December. Downloads saw a significant surge in early October, peaking at 311K, and then stabilized around 212K towards the end of December. Active user numbers showed a peak of 2.3M in mid-October, eventually tapering to about 1.9M in the last week of December.
The Lord of the Rings: War
The Lord of the Rings: War experienced notable fluctuations in its performance metrics. Weekly revenue reached a high of $508K in late December, starting from $323K at the end of September. Downloads saw a peak of 413K in early October but declined to around 81K by the end of December. Active users also saw a peak of 451K in early October, with a slight decrease to 360K in the final week of December.
Asphalt 8 - Car Racing Game
Asphalt 8 - Car Racing Game had a relatively stable performance in Q4 2021. Weekly revenue saw an incremental rise, reaching $18K in the last week of December from $7.8K in late September. Downloads fluctuated around 100K to 140K, with a slight peak at 139K in late October. Active users remained consistent, with minor fluctuations, ending the quarter with approximately 328K active users.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch showcased strong revenue and user engagement throughout the quarter. Weekly revenue hit a high of $1.28M in early November and maintained figures around $604K by the end of December. Downloads saw a consistent increase, peaking at 179K in the final week of December. Active user numbers remained robust, starting at 1.97M in late September and climbing to 1.99M by the end of December.
For more detailed insights and data, visit Sensor Tower.